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Navigate the subsections of Key Stage 2 - 3 Transition by using the links above.

Link Units for Gymnastics, Games and Dance Key Stage 2 - 3 Transition

Sample Lesson Material

Performance Principles - Click for more details

 

Click on the section below to view the relevant sample lesson material:

Gymnastics

Games

 

Dance

Gymnastics

Strucure of the Link Unit

Work on floor and apparatus

The link unit has been structured to progress and develop skills, agilities and sequences through a series of progressive phases:-

Transition and Familiarisation – on floor and apparatus:
Travel, jump, turn and balance using matching / mirroring / contrasting (joining 2 phrases of movement together).

Progression 1 – on floor and apparatus:
Shapes and levels through balancing with one point of contact with a partner (moving into and from a balance).

Progression 2 – on floor and apparatus:
Making static and mobile shapes for a partner to move under / over (joining 3 movements together and adding the phrase from progression 2 to form a more complex sequence).

Progression 3 – on floor and apparatus:
Pushing and pulling against a partner(s) to produce a balance using counter-balance or counter-tension (developing control and body tension – changing positions and moving smoothly to music).

Progression 4 – on floor and apparatus:
Adapt, modify and refine counter-balance / counter-tension balances and transfer them to apparatus (develop sequences using different parts of the apparatus and using all the floor etc).

Progression 5 – on floor and apparatus:
Working with a partner or in a group of three select and develop at least 4 balances from the different types experienced and combine into a sequence using music to help determine structure (develop sequences working to specific criteria and evaluate them using a check-list).

Progression 6 – on floor and apparatus:
Using their understanding of construction / siting of apparatus pupils complete the setting-up of their own apparatus group and use the same criteria for creating a sequence as in progression 5 but fully using both floor and apparatus (develop sequences to exploit space and imaginative use of dynamics. They work to music).

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Warm-up (Porgression 5)

  1. Remember the jogging / sidestepping / stretching warm-up you created in the last session using stretches A, D and G (have copies of the cards available for children who need to remind themselves of the stretches). Practise your warm-up sequence several times and when questioned explain which groups of muscles they are stretching.

  2. On the spot, do a small jump 2 feet ? 2 feet
    2 feet - 1 foot
    1 foot - 2 feet
    1 foot - same foot
    1 foot - other foot
    bounce on the spot practising these different jumps so you remember them.

  3. Warm-up card 5 Stand side-by-side with a partner and perform General Warm-up No5 “Bounce and Step” to create a short, repeatable pattern of bounces and steps. “Bounce and step” (Track 5).

 



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Floorwork (Progression 1)

  1. Move about the gym and over the mats showing different ways of travelling (give pupils time to explore and show demonstrations before repeating task. Some ideas which may be used for demonstration could include:- cartwheels, sideways / forwards / backwards rolls, jumps, handstands, forward roll, dive rolls etc. This could also lead to some skill development.)

  2. front support positionCan you demonstrate a front support position? (Take a child who can show a good quality position and briefly go through the teaching points – strong straight arms, hands directly behind the shoulders, fingers pointing forwards, strong straight body in line with head.) All try, and emphasise body tension, extension and clarity of body shape – all of which give quality (Repeat the exercise with back support and side support).

  3. side support Can you begin in front support and, maintaining body position throughout, turn over to back support. Stretch out the free arm as you turn, and this means you also pass through side support.

  4. With a partner can you match the turning movement and keep together – moving at the same time as each other.

  5. Supports and combined balancesYou can choose any of the supports in any combination and with your partner make a combined balance with one part of you in contact with each other. (Look at and show different ideas for points of contact and partner relationships) e.g. side-by-side, feet-to-feet, head-to-head, one behind the other, facing each other, backs to each other, crossing over each other etc.

  6. Now you have established your balance, can you change it by releasing one or two points of contact with the floor and changing your body shape (look at ideas and emphasise body tension and extension. Recognise that a smaller base means a more precarious balance).

  7. Hold the balance for three seconds then find a way of turning or rolling to travel out of the balance and back onto your feet again (Practise the turn / roll and jump back onto feet. Show good demonstrations of a range of turns or rolls and emphasise teaching points). Some examples of skills which fulfil this task could include:

    (a) forward roll and walk out
    (b) cartwheel out
    (c) turning jump
    (d) backwards roll to push onto feet
    (e) able pupils could show walkovers – forward and back
    (This simple task will enable the teacher to make initial judgements about individual skill level.)

  8. Look at the card for ideas of combined balances (CARD 4 “Making contact to create a combined balance”) and explore some of them – modify and change them as appropriate. (Look at some ideas as the exploration process is evolving and point out the essential teaching points concerning the role and position of the supporter. Emphasise how strong body tension is required to maintain the balance.)
    N.B. cards 10 and 11 are also available.

  9. Find a favourite balance and make it perfect! Then find a way of turning or rolling away from it to travel back onto your feet. (Observe and comment on any modifications from section (i) of floorwork.)

  10. MatsStand away from your mat and your partner. How can you travel towards each other and move smoothly into the balance. (Encourage pupils to approach the balance from different directions. Explain they can use different movements from each other and can move at different times i.e. in canon or synchronisation. Ask them to choose appropriate movements to encourage a flowing transference of weight.)

    Question for self-evaluation

  • FloorworkWhat timing do you use to meet a partner-canon or synchronisation?
  • Have you selected appropriate turning or rolling skills to travel from the balance? – do the movements flow?
  • Do you show a clear starting position?
  1. Perform the complete phrase – travel into the balance using canon or synchronisation
    hold the combined balance for 3 seconds travel away from the balance by turning or rolling

 

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Apparatus (Progression 4)

  1. Take the apparatus out in “waves”. Pupils move in / out / under the apparatus in between each “wave” to maintain momentum and allow the teacher to check locks, levers and position of apparatus.
    (Encourage pupils to look at all these safety issues as they move in and out of the apparatus and draw attention to anything they feel needs adjusting.)

  2. ApparatusExploratory tasks – As an individual move in / out / under apparatus freely, then on a signal, stop and push or pull against the nearest free piece of apparatus to create a balanced position (i.e. counter balance or counter tension).

  3. Same task but can you now explore different body parts that can push or pull against the apparatus to hold a balance (show demonstrations of different balances to show variety).
    Ideas could include:- e.g.
  • ApparatusFeet on floor … Hands or elbows pushing or gripping to pull.
    Chest, back or side of the body pushing against apparatus.
    One foot on floor, one foot / leg pushing against the apparatus or linked to it.
  • Hands on floor … Feet, hips back, side of body pushing or leaning against the apparatus.
    Leg linked to pull against the apparatus.
  • Shoulders on floor … feet, hips, back leaning or pushing against the apparatus.
  • Knees on floor … head, elbows, hands pushing or leaning against apparatus.
  1. Allow time for exploration and emphasise body tension, extension and clarity of body shape. (Show more demonstrations and ask pupils to describe what they see i.e. is it counter-balance or counter-tension – why is it an effective balance?)

  2. Gym positionJoin together with your partner or in the 3 you worked in on the floor, and move in / out /under apparatus in a follow-my-leader formation. On a signal No1 pushes or pulls against the apparatus to create a balanced position then No2 explores how to push or pull against No1 (and No3 completes it) to create a combined counter-balance / counter-tension position. (This is repeated several times to allow exploration of different pieces of apparatus and to show demonstrations of effective balances. Pupils are asked to comment on different balances, body parts in contact and sometimes how No1 may be for example holding a counter-balance position against the apparatus but No2 (or No3) is holding a counter-tension balance against No1.)

  3. Pupils travel in different ways between the apparatus in follow-my-leader formation and stop and balance in their own time against a free piece of apparatus (encourage them to change the leader each time the combined balance is achieved).

  4. Counter-balance and counter-tension Move back to your own set of apparatus. Explore combined counter-balance / counter-tension balances on different parts of your own apparatus or adapt, modify and extend balances you used on the floor (hand out card 6a, b, c so pupils can refer to them if they wish). Remember you can make it more interesting by showing different levels e.g. No1 on apparatus, No2 on floor (No3 on either) or both (all) on different pieces of apparatus. (Three’s could use card 12)

  5. Counter-balance and counter-tension in  threesFind a favourite balance and hold it for 3 seconds. Evaluate your own balance and decide how it could be improved.
    Find a way of travelling from the balance very slowly and smoothly in a controlled manner.

  6. Now find another balance on a different part of your apparatus and practise holding it for 3 seconds – how can you travel from it in a fast or explosive way? (Allow time for practise and show demonstrations which illustrate good ideas.)

  7. Counter-balance and counter-tension on apparatusCombine the movements fluently to produce a well-balanced sequence.
  • Hold the first balance, move away slowly…
  • Travel into the second balance
  • Move away quickly or in an explosive way.
  • Travel into a finishing position. Hand out card 7 “Counter-balance / counter-tension on apparatus”.

Evaluation
Evaluate another pairs’ sequence – what did you like about it? Does it contain a travel jump turn and balance? As a result of the evaluation, modify or improve your own sequence.

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Games

Structure of the Link Unit

The Link Unit has been structured to progress and develop skills, strategies and games through a series of progressive phases:-


Transition and Familiarisation – Net / Wall – striking with a racquet
Skill development with a racquet and throwing a ball. Body position - preparation, action and follow through. Making a “net” and working co-operatively across it. Finding spaces to attack the opposition (i.e. forward, back, side, other side and beginning to return with different speeds.) Play a game with rules (2 v 2).

Progression 1 – Net / Wall – “hitting” with hands and a large ball
Skill development and body position necessary to “keep the ball up” using hands only. Working over a high net to play co-operatively with a partner. Playing a game of “Newcombe” with beanbags or ball to make and use space in an attacking way. Keep possession by passing to another team member before making the attacking shot (teams of 2, 3, or 4).

Progression 2 – Striking / Fielding – using a range of bats / racquets
Variety of throwing and catching skills – move feet quickly and get in line with the ball. Bowling underarm and striking the ball in different directions. Play a game that involves aiming the strike in order to score runs and fielders covering each other (2 v 4).

Progression 3 – Striking / Fielding – using a range of bats and balls
Variety of fielding skills with the ball arriving on different levels and from different directions. Chasing a ball and fielding it effectively. Understanding covering and teamwork. Game involving scoring zones, running to score and fielding as a team. Type of batting and bowling decided by the players (4 v 2)

Progression 4 – Invasion – sending, receiving and travelling with a ball using hands
Controlling feet and developing balance. Signalling for the ball. Skill development for accuracy of passing and receiving. Fluency of passing. Possession play and progressions down the court / pitch. Making and using space and understanding numerical advantage. Game (5 v 3).

Progression 5 – Invasion – using feet or hockey sticks
Developing appropriate skills and putting them under pressure (two-touch etc). Developing pass and move. Play a game with numerical advantage (5 v 3). Play the game with one goal each and even teams. Devising strategies for attack / defence in this much more difficult situation (4 v 4).

Progression 6 – Consolidation and exploration
Three different courts / pitches are set up. Pupils are divided into groups / teams and given resource cards which challenge them to set up their own game, with an umpire / referee and explore playing it in different ways e.g. kicking, throwing, striking and possibly change the size, shape, scoring area

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Skill Development (Progression 3)

  1. Skill developmentStand in groups of three – one small ball to each group.
    Stand in a triangle shape and pass the ball underarm around the triangle. (Remember downwards and upwards cradle, get body in line with the ball and give a balanced preparation, action, follow through. Get pupils to remind each other and evaluate technique.)

  2. Stand further away from each other “A” rolls to B who fields it, then throws it overarm to C, and so on in that order around the triangle.

    (At this point some technique teaching for collecting a ball rolling directly towards you and a long stop to either side of the body would be useful.)

    Repeat the practice and try to make the passes fast, efficient and accurate. (To help speed up reactions every time the teacher calls “change” the ball has to be passed in the opposite direction.)

  3. “A” throws the ball high, somewhere between B and C. Both move towards it, but, whoever is nearest moves to catch it and calls “mine”. Whoever catches it is the thrower next time (talk about playing as a team member and covering the catcher. Also remember to get under the ball to collect it).

  4. Game organisationStand side-by-side in 3’s, all facing the same way. (Organisation all groups facing the same direction or groups back to back throwing away from each other.)
  • “A” rolls the ball.

  • As the ball is released “B” and “C” race to field it and throw it back accurately. Whoever gets there first collects the ball as the other person “covers”.

  • Have three turns and then change roles. (This practice can also be done with throwing the ball to bounce several times or throwing the ball high.) (It could be appropriate to do specific technique teaching of fielding a run-away ball.)

    Two groups of 3 join together to form a group of 6.

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Game (Progression 4)

N.B. Game cardThe teacher can organise the game or give groups Game Card 3 to organise themselves.

  1. Two groups of four join together to make teams of 5 and 3.
  • The team of 5 defends 2 goals (one across each of their defending corners).
  • The team of 3 defends one goal placed centrally on their back line.
  • The “5” begin with the ball on the back line of their area and try to pass it around and make forward progression to score in the single goal.
  • Game organisationYou may not move with the ball.
  • The “3” try to cover the spaces and dispossess the attacking side. If they gain possession they try to score in either of the two corner goals. (Change the teams round regularly so they experience both the advantages of large numbers and the covering and support play of the defending “3”. In which situations should you defend “man-to-man” and when should you cover the space?)

N.B. When pupils have been playing the game for a few minutes they can condition the game - e.g.

  1. Does it make a difference if you are limited to only one type of throw? (Condition the game e.g. chest pass only etc.)

  2. Does it make a difference if you can move with the ball whilst bouncing it (up to 3 bounces)

  3. Condition the game so passes may only be sideways or backwards but dribbling can move forwards.

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Dance

Structure of Link Unit

The Link Unit has been structured to progress and develop skills, techniques, movement phrases and dances through a series of progressive phases:-


Transition and Familiarisation - “The Word Game”:
Interpreting words to create group shapes. The shapes exploit a use of level and making contact with different body parts. Pupils develop synchronised movement to travel into the shapes and begin to use their own percussion.


Progression 1- “The Word Game”:
Interpreting words to create group shapes on different levels with individuals in different shapes. “Dance by chance” to create a movement phrase. Pupils develop canon movement. Pupils evaluate dances using a check-list.


Progression 2 - “Computer Game”:

Creating a simple motif and extending it using movements to include travelling, jumping and turning. Reinforcement of use of directions and levels. (Development of relationships in groups of four.)


Progression 3 - “Load the CD”:
Pushing and pulling against a partner to produce moments of stillness using counter-balance and counter tension. Composing a repeatable phrase exploring shape and level. Linking this phrase to the motif from the last progression.


Progression 4 - “The Escape”:
Individual pathways and phrases to express the dramatic idea of a chase. Energetic and high activity phrases utilising leaping, travelling and rolling, and furtive, “move and stop”, “move and pause” phrases. Pathways and levels are developed.

Progression 5 - “Follow and Evade”:
Shapes, stretched and curled, symmetrical and asymmetrical are explored and used within a dramatic idea of “follow and evade”. Relationships including follow-my-leader, canon, over, under and around are explored and used to dramatic effect.


Progression 6 - “The Fight”:
Working with a partner using action and reaction to create the dramatic idea of a fight. Pupils use different body parts to initiate the reactions which include directional jumping, sinking, spinning, turning, rolling and sliding. “The Spy Game” dance is completed. The complete extended dance of “The Computer Spy Game” is also finished.

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Exploration and Development (Progression 3)

Making a dance(This series of progressions develops the idea of the computer game. In the last session, the idea of the tray opening to receive the CD was developed into a motif. This session’s discussion should focus around the idea of putting the CD in the tray and gently pushing it to close. The movement is slow, steady and controlled and is initiated by a push. In movement terms it would be appropriate to develop slow, controlled and co-ordinated movement in pairs using counter-balance and counter-tension.)

  1. Face your partner and grip wrists (in the grasp, No1 has palms upwards and No2 palms downwards). Strong tense bodies – toes close to the toes of your partner and gradually and slowly lean away – pull to create the tension and slowly sit down together.

    (For detailed reference of counter-balance / counter-tension teaching points see progression 3 Gymnastics – pages 50 – 52.)

  2. Dance FrameworkStand palms-to-palms with your partner, keep strong arms and bodies, push against your partner and gradually move your feet further away until you take each other’s full weight.

  3. Counter-balance and counter-tension These are the core principles of counter balance and counter tension ... strong body tension clear body shape and line, pushing or pulling against a partner to hold a moment of stillness.

    Can you use these principles to explore balances where you and your partner are different shapes and on different levels. (Take counter-balance and counter-tension Card 8 to help provide ideas for exploration.)

  4. Can you find at least three different counter-balance / counter-tension balances you can perform with confidence (look often at demonstrations and draw attention to body line, shape, level and slowly moving into the position).

  5. CD track 7 - "Tray closing"Maintaining slow, steady, controlled movement throughout, can you link your three or more balances together (put music on in the background - Track 7 – several times). Perform your balances in a slow and controlled manner and then repeat them as necessary to take you to the end of the track.

  6. One pair watches another pair perform to music and offers suggestions for improvement.
    Have you created a strong, well-held finishing position?

Making a Dance (Progression 3)

  1. Counter-balance / counter-tensionEveryone performs their counter-balance / counter-tension dances.

  2. Move into the finishing position you held in your group from the motif. How do you move to meet your partner and begin the balance dance? (Suggest a travel and jump might be appropriate because the rest of the dance is balanced and slow.) Practise to make it perfect.

    Dance Framework
  3. CD tray opening and closingPerform the whole of the dance so far:- Track 8.

    (a.) the motif – on the spot and extended
    (b.) travel and jump to meet … counter-balance / counter-tension dance
  4. Groups of 4 link fingers and stand in a line.

    When we press the “start” button the power surges through the computer. We can symbolise it Lets get down!with a “wave” of movement travelling down the line of pupils and back again - practise large, flexible “waves” of movement (Track 5).

  5. Practise 3 sets of “power surges” in your line and on the fourth power surge, everyone breaks away and travels and jumps into their starting position for the motif (Track 5).

  6. Join the whole of the computer dance together starting with the power surge.
    Half the class watches the other half perform.Are the shapes clear? (Body line and extension)
    Are the joining movements effective? (Fluid and appropriate)