Primary School Games Key Stage 2 cover

Primary School Games for Key Stage 2
2nd Edition

by Val Sabin 2005

Val and Children playing with balls during a Games session

With the Primary School Games Teaching Manuals the teaching of games is enjoyable and gives a greater sense of achievement to both children and teacher. The manuals' original framework contains interesting, exciting and proven material within a complete scheme of games experiences that are balanced and progressive. Delivery of the programmes for Key Stage 2 satisfies all the requirements of the National Curriculum and is a true multi-skills approach.

How do you use the scheme?

Long Term Planning

In the Teaching Guide the unit titles are set out in a grid to enable easy identification of Long Term Planning. There is more than enough material available for each year group and this enables schools and teachers to exercise choice when planning. The co-ordinator (in discussion with staff) identifies which of the four units of work will be used in each year group and places them in the relevant time slots.

Medium Term Planning

At the beginning of each unit of work, the medium term plan is detailed. It contains learning objectives, unit framework and expected learning outcomes together with references to the skill development section at the back of the manual and to "TOP sport" links.

Short Term Planning

The detailed lesson plans form the short-term planning. The detailed content allows teachers to use them in a way which is compatible with their levels of confidence and skill.

The manuals enable the non-specialist Physical Education teacher to operate with high professional expertise right from the start by using the detailed lesson plans. However, before using the lesson plans everyone is advised to read the sections on "Good Practice in Games" which has many useful tips on:- organisation of equipment, children and playing space, differentiation, lesson structure and suitable teaching strategies. There is:- a simple description of the 'Families" of games, a breakdown of essential personal skills, a section on inventing rules and creating games and a table that illustrates clearly the progression and development which is planned into the scheme. The lesson plan material develops from familiarisation to co-ordination and basic game activities through to progressive skill practices into game specific practice and development. The games include hockey, soccer, volleyball, tennis, cricket, rounders, netball, basketball, and rugby. The table of contents shows the detailed programme of study for every unit of work in each year and can be copied or adapted as the Games Scheme of Work for a school's P.E. Policy.

Val and Children during a Games session

There are 4 units of work for each year group and each unit contains learning objectives, unit framework, expected learning outcomes and 6 detailed lesson plans. In all there are 120 lesson plans for KS2.

Games lessons are ideally taught out of doors yet all the practices, game-like situations and games in the manual can, with careful organisation, be taught very effectively indoors in extreme weather.

The comprehensive programmes for Key Stage 2 have a wide variety of practice and game challenges which provide children, including those with special needs, with rich experiences of co-operation, problem solving, creativity and team work. The programmes are designed to enable children to reach Key Stage 3 as co-ordinated, balanced individuals, fully understanding the benefits of teamwork and sporting behaviour, with many versatile skills that will be a good foundation for achieving excellence in their chosen games in Key Stages 3 and 4 and in later life.

Schools using the Top Play / Top Sport activities are shown how to integrate them into the whole progressive scheme of Primary School Games.

Photocopiable - Copyright Waived

The manual is printed on good quality card enclosed in a sturdy four-ring binder for intensive use. If the manual is kept centrally in the staff room, a teacher can extract, photocopy and return lessons as often as required to build up a personal games file. Providing it is a school that has purchased the manual the special copyright waiver allows unlimited photocopying within that school.

 

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