Primary School Games
for Reception and Key Stage
1
Additional Information
A teaching manual by
Val Sabin 2000
With the Primary School Games Teaching Manual the teaching of games
is enjoyable and gives a greater sense of achievement to both children
and teacher. The manual's original framework contains interesting,
exciting and proven material within a complete scheme of games experiences
that are balanced and progressive. Delivery of the programmes for
Key Stages 1 satisfies all the requirements of the National
Curriculum.
How do you use the scheme?
- Long Term Planning
- In the Teaching Guide the unit titles are set out in a grid to
enable easy identification of Long Term Planning. There is more
than enough material available for each year group and this enable
schools and teachers to exercise choice when planning. The co-ordinator
(in discussion with staff) identifies which of the four units of
work will be used in each year group and places them in the relevant
time slots.
- Medium Term Planning
- At the beginning of each unit of work, the medium term plan is
detailed. It contains learning objectives, unit framework and expected
learning outcomes together with references to the skill development
section at the back of the manual and to "TOP play" links.
For Foundation Stage the Medium Term Plan follows the same format,
but in addition, references are detailed for linking up "Action
Kids Physical Development with Fun" activities.
- Short Term Planning
- The detailed lesson plans form the short-term planning. The detailed
content allows teachers to rise them in a way which is compatible
with their levels of confidence and skill.
The manuals enable the non-specialist Physical Education teacher
to operate with high professional expertise right from the start
by using the detailed lesson plans. However, before using the lesson
plans everyone is advised to read the sections on "Good Practice
in Games" which has many useful tips on:- organisation of
equipment, children and playing space, differentiation, lesson
structure and suitable teaching strategies. There is:- a simple
description of the 'Families" of games, a breakdown of essential
personal skills, a section on inventing rules and creating games
and a table that illustrates clearly the progression and development
which is planned into the scheme. The lesson plan material develops
from familiarisation to co-ordination and basic game activities
through to progressive skill practices and game like activities.
The table of contents shows the detailed programme of study for
every
unit of work in each year and can be copied or adapted as the Games
Scheme of Work for a school's P.E. Policy.
There are 4 units of work for each year group and each unit contains
learning objectives, unit framework, expected learning outcomes,
references to the specific skill section and 6 detailed lesson
plans. In all there are 72 detailed lesson plans for KS1.
Games lessons are ideally taught out of doors yet all the practices,
game-like situations and games in the manual can, with careful
organisation, be taught very effectively indoors in extreme weather
conditions.
The comprehensive programmes for Reception and Key Stage 1 have
a wide variety of practice and game challenges which provide
children,
including those with special needs, with rich experiences of co-operation,
problem solving, creativity and team work.
Schools using the Top Play activities are shown
how to integrate them into the whole progressive scheme of Primary
School Games.
Photocopiable - Copyright Waived
The manuals are printed on good quality card enclosed in a sturdy
four-ring binder for intensive use. If the manual is kept centrally
in the staff room, a teacher can extract, photocopy and return
lessons as often as required to build up a personal games file.
Providing it is a school that has purchased the manual the special
copyright waiver allows unlimited photocopying within that school.
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